AI Insights · Timothy · April 2024
Top 5 Simulator Games on Android in Colombia: Q1 2024
Explore the performance of the top 5 simulator games on Android in Colombia during Q1 2024, including weekly downloads, revenue, and active user trends.
In the first quarter of 2024, the top 5 simulator games on Android in Colombia showcased notable performances in terms of downloads, revenue, and active users. Here’s a detailed look into their metrics:
WorldBox - Sandbox God Sim from Maxim Karpenko started the quarter with weekly revenue of around $364, which gradually decreased to about $123 by mid-March, before slightly rising to $154 in the last week. Weekly downloads began at 5.8K, saw a low of 2.6K mid-January, and then increased to 3.6K by the end of March. Active users experienced a decline from 27.2K at the start to 18.4K in the final week, with a mid-quarter peak of 22.2K.
Farming Simulator 23 Mobile by GIANTS Software saw consistent weekly revenue, starting at $84 and peaking at $162 by mid-March. Downloads were minimal, with a peak of 28 in the second week of January, and dropping to single digits by the end of the quarter.
The Wolf from Swift Apps LTD had a significant revenue increase, starting at $3 and peaking at $326 mid-March. Downloads fluctuated, starting at 3.2K, peaking at 5K in late February, and then dropping to 875 by the end of March. Active users showed a similar trend, with a peak of 11.8K in late February, before decreasing to 3.6K by the end of the quarter.
Tamagoo - 3D Slime Simulator by Vexuse saw a stable revenue trend, beginning at $12 and peaking at $118 in late February, before settling to $63 by the end of March. Downloads showed a high of 1.5K mid-January, declining to 713 by the end of March. Active users increased steadily from 543 at the start to 3.2K by the end of the quarter.
Airline Manager - 2024 from Xombat Development began with no revenue but saw a peak of $130 mid-March. Downloads started at 1K, fluctuating slightly but remaining around the 1K mark throughout the quarter. Active users maintained a steady growth, starting at 4.5K and reaching 4.7K by the end of the quarter.
These insights are based on data from Sensor Tower. For a more comprehensive analysis, visit Sensor Tower.